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Game Development: Myths, Misconceptions and Real World Skills

1:30-2:20PM 2009/03/27 MSEE B012

Speaker: Booty Matthew Booty, CEO Midway Games
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Abstract: Software development for frontline console video games has become a wide-ranging and diverse field with many areas of specialty and requirements for unique skillsets. Often times, programmers with a desire to enter the field of console video game development have preconceptions about what skills are needed and how large programming teams operate. Focused with the C/C++ programmer in mind, this presentation will give an overview of the current state of the video game industry, will outline specific skills needed for console game programming and will offer tips on getting into the industry.

Biography: Matthew Booty has served Midway Games as CEO and President since March 2008. Prior to that, since June 2004 he served as Senior Vice President — Worldwide Studios  His first project as a team leader and game designer was the arcade game Hyperdrive in 1996, and after that in 1998 he was the team leader on the coin-op racing game CART Fury which was then released for the Sony Playstation2.  He has a BS degree in computer and electrical engineering and a Master of Fine Arts degree, both from Purdue University. 

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For more information, please visit http://engineering.purdue.edu/OOSD