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Game Development: Myths, Misconceptions and Real World Skills

1:30-2:20PM 2009/03/27 MSEE B012

Speaker: Booty Matthew Booty, CEO Midway Games
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Abstract: Software development for frontline console video games has become a wide-ranging and diverse field with many areas of specialty and requirements for unique skillsets. Often times, programmers with a desire to enter the field of console video game development have preconceptions about what skills are needed and how large programming teams operate. Focused with the C/C++ programmer in mind, this presentation will give an overview of the current state of the video game industry, will outline specific skills needed for console game programming and will offer tips on getting into the industry.

Biography:Matthew Booty has served Midway Games as CEO and President since March 2008. Prior to that, since June 2004 he served as Senior Vice President — Worldwide Studios  and before that since June 1999 he served in various capacities in its product development organization, ultimately being promoted to Vice President — Product Development in June 2002. Matt started at Midway in 1991 as an audio engineer working on hardware and software for pinball and video sound systems. His first major project was the DCS digital sound system, which was used in coin-op pinball, video, novelty and gaming for more than six years after its development. From 1992 to 1995 he was the manager of the Sound Department and led the integration of professional recording techniques and equipment into game audio and the expansion of the group to a peak of seven composers and an audio engineer. In 1995 Matt moved into game programming and worked on the 3D fighting game War Gods, which was, among other things, the first hard disk-based coin-op game developed at Midway. His first project as a team leader and game designer was the arcade game Hyperdrive in 1996, and after that in 1998 he was the team leader on the coin-op racing game CART Fury which was then released for the Sony Playstation2. He subsequently focused on project management and worked on several video game projects in a leadership and managerial role. He has a BS degree in computer and electrical engineering and a Master of Fine Arts degree, both from Purdue University.

 

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