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C
clone()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
clone()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
PowerUp
collideHorizontal()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Called before update() if the creature collided with a tile horizontally.
collideHorizontal()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Player
collideVertical()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Called before update() if the creature collided with a tile vertically.
collideVertical()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Player
com.brackeen.javagamebook.tilegame.sprites
- package com.brackeen.javagamebook.tilegame.sprites
Creature
- Class in
com.brackeen.javagamebook.tilegame.sprites
A Creature is a Sprite that is affected by gravity and can die.
Creature(Animation, Animation, Animation, Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
Creature
Creates a new Creature with the specified Animations.
F
Fly
- Class in
com.brackeen.javagamebook.tilegame.sprites
A Fly is a Creature that fly slowly in the air.
Fly(Animation, Animation, Animation, Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
Fly
G
getMaxSpeed()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Gets the maximum speed of this Creature.
getMaxSpeed()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Fly
getMaxSpeed()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Grub
getMaxSpeed()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Player
getState()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Gets the state of this Creature.
Grub
- Class in
com.brackeen.javagamebook.tilegame.sprites
A Grub is a Creature that moves slowly on the ground.
Grub(Animation, Animation, Animation, Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
Grub
I
isAlive()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Checks if this creature is alive.
isFlying()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Checks if this creature is flying.
isFlying()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Fly
J
jump(boolean)
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Player
Makes the player jump if the player is on the ground or if forceJump is true.
P
Player
- Class in
com.brackeen.javagamebook.tilegame.sprites
The Player.
Player(Animation, Animation, Animation, Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
Player
PowerUp
- Class in
com.brackeen.javagamebook.tilegame.sprites
A PowerUp class is a Sprite that the player can pick up.
PowerUp(Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
PowerUp
PowerUp.Goal
- Class in
com.brackeen.javagamebook.tilegame.sprites
A Goal PowerUp.
PowerUp.Goal(Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
PowerUp.Goal
PowerUp.Music
- Class in
com.brackeen.javagamebook.tilegame.sprites
A Music PowerUp.
PowerUp.Music(Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
PowerUp.Music
PowerUp.Star
- Class in
com.brackeen.javagamebook.tilegame.sprites
A Star PowerUp.
PowerUp.Star(Animation)
- Constructor for class com.brackeen.javagamebook.tilegame.sprites.
PowerUp.Star
S
setState(int)
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Sets the state of this Creature to STATE_NORMAL, STATE_DYING, or STATE_DEAD.
setY(float)
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Player
STATE_DEAD
- Static variable in class com.brackeen.javagamebook.tilegame.sprites.
Creature
STATE_DYING
- Static variable in class com.brackeen.javagamebook.tilegame.sprites.
Creature
STATE_NORMAL
- Static variable in class com.brackeen.javagamebook.tilegame.sprites.
Creature
U
update(long)
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Updates the animaton for this creature.
W
wakeUp()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Creature
Wakes up the creature when the Creature first appears on screen.
wakeUp()
- Method in class com.brackeen.javagamebook.tilegame.sprites.
Player
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