C F G I J P S U W

C

clone() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
 
clone() - Method in class com.brackeen.javagamebook.tilegame.sprites.PowerUp
 
collideHorizontal() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Called before update() if the creature collided with a tile horizontally.
collideHorizontal() - Method in class com.brackeen.javagamebook.tilegame.sprites.Player
 
collideVertical() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Called before update() if the creature collided with a tile vertically.
collideVertical() - Method in class com.brackeen.javagamebook.tilegame.sprites.Player
 
com.brackeen.javagamebook.tilegame.sprites - package com.brackeen.javagamebook.tilegame.sprites
 
Creature - Class in com.brackeen.javagamebook.tilegame.sprites
A Creature is a Sprite that is affected by gravity and can die.
Creature(Animation, Animation, Animation, Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.Creature
Creates a new Creature with the specified Animations.

F

Fly - Class in com.brackeen.javagamebook.tilegame.sprites
A Fly is a Creature that fly slowly in the air.
Fly(Animation, Animation, Animation, Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.Fly
 

G

getMaxSpeed() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Gets the maximum speed of this Creature.
getMaxSpeed() - Method in class com.brackeen.javagamebook.tilegame.sprites.Fly
 
getMaxSpeed() - Method in class com.brackeen.javagamebook.tilegame.sprites.Grub
 
getMaxSpeed() - Method in class com.brackeen.javagamebook.tilegame.sprites.Player
 
getState() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Gets the state of this Creature.
Grub - Class in com.brackeen.javagamebook.tilegame.sprites
A Grub is a Creature that moves slowly on the ground.
Grub(Animation, Animation, Animation, Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.Grub
 

I

isAlive() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Checks if this creature is alive.
isFlying() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Checks if this creature is flying.
isFlying() - Method in class com.brackeen.javagamebook.tilegame.sprites.Fly
 

J

jump(boolean) - Method in class com.brackeen.javagamebook.tilegame.sprites.Player
Makes the player jump if the player is on the ground or if forceJump is true.

P

Player - Class in com.brackeen.javagamebook.tilegame.sprites
The Player.
Player(Animation, Animation, Animation, Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.Player
 
PowerUp - Class in com.brackeen.javagamebook.tilegame.sprites
A PowerUp class is a Sprite that the player can pick up.
PowerUp(Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.PowerUp
 
PowerUp.Goal - Class in com.brackeen.javagamebook.tilegame.sprites
A Goal PowerUp.
PowerUp.Goal(Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.PowerUp.Goal
 
PowerUp.Music - Class in com.brackeen.javagamebook.tilegame.sprites
A Music PowerUp.
PowerUp.Music(Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.PowerUp.Music
 
PowerUp.Star - Class in com.brackeen.javagamebook.tilegame.sprites
A Star PowerUp.
PowerUp.Star(Animation) - Constructor for class com.brackeen.javagamebook.tilegame.sprites.PowerUp.Star
 

S

setState(int) - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Sets the state of this Creature to STATE_NORMAL, STATE_DYING, or STATE_DEAD.
setY(float) - Method in class com.brackeen.javagamebook.tilegame.sprites.Player
 
STATE_DEAD - Static variable in class com.brackeen.javagamebook.tilegame.sprites.Creature
 
STATE_DYING - Static variable in class com.brackeen.javagamebook.tilegame.sprites.Creature
 
STATE_NORMAL - Static variable in class com.brackeen.javagamebook.tilegame.sprites.Creature
 

U

update(long) - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Updates the animaton for this creature.

W

wakeUp() - Method in class com.brackeen.javagamebook.tilegame.sprites.Creature
Wakes up the creature when the Creature first appears on screen.
wakeUp() - Method in class com.brackeen.javagamebook.tilegame.sprites.Player
 

C F G I J P S U W