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Parking Puzzler

Lower Age: 6+
Price: $14.99
Year Added: 2016

Parking Puzzler is a single player puzzle game that encourages children to use critical thinking skills as they manipulate puzzle pieces in order to park all of the cars legally in their parking spaces. The goal of the game is to correctly place transparent car puzzle pieces onto a game board made to look like a parking lot. In each level, players must park every car in a parking space with certain constraints as to where cars are able to go, such as not in the main “driveway” down the center of the board. The puzzle offers levels of increasing  difficulty. To begin, the easiest levels provide the orientation and location of most pieces and cars, while the harder levels may only show the location of the cars, without information about car color. This makes it progressively more difficult for players to figure out the correct positioning. The game promotes engineering thinking by providing the user with the goal of parking all the cars successfully, requiring critical and creative problem solving skills. Children will develop better spatial reasoning skills and learn to recognize patterns, as they carefully think about the orientation and shape of the pieces they are fitting onto the puzzle board for each challenge.


Engineering thinking and design practices the gift encourages children to do or learn about: Define a problem, learn about the problem, make observations, generate ideas, try the solution, recognize patterns


Engineering text or context explicitly provided by the gift: A problem, criteria, constraints


Additional practices and skills needed by engineers that were addressed by the gift: Spatial reasoning, critical thinking, creative thinking, design, problem solving


Overall ratings:

  • Children Reviews:
    • Rating: 4.25 out of 5.0
    • Feedback: NA
  • Parents Reviews:
    • Rating: 4 out of 5.0
    • Feedback: NA
  • Engineering & STEM Experts Reviews:
    • Rating: 4.0 out of 5.0
    • Feedback:
      • “I really enjoyed organizational challenges, and it was fun to have one that seemed like a jigsaw puzzle. I also enjoyed that there were a variety of levels/level of difficulty to pick from.”