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IQ Puzzler Pro

Lower Age: 6+
Website: http://www.smartgamesusa.com/iq-puzzler-pro
Price: $9.99
Year Added: 2016
IQ Puzzler

IQ Puzzler Pro is a single player puzzle game consisting of 12 puzzle pieces in the form of plastic beads molded together into different shapes. The goal of each level is to fit each of the puzzle pieces together onto a 5x12 grid to create a solid rectangle or to stack them on top of each other to create a pyramid, for a 3D element. The easier levels will give the player a diagram with all of the puzzle pieces placed where they belong except for two pieces, and the player must fit them into the empty spaces. The more difficult levels will only have one or two pieces placed in the diagram and the player must decide where the rest should go. Furthermore, the game can be played as a three dimensional pyramid where the player must instead stack the puzzle pieces on the grid to form a pyramid. This game challenges the player to use spatial reasoning and critical thinking skills - the foundation of engineering thinking and design. With increasing difficulty, the player will have the ability to familiarize themselves with the shape of each of the unique 12 puzzle pieces in the set, and progressively become capable of tackling the harder levels. The game provides players with a problem - that has one solution, criteria - all the puzzle pieces must create either a pyramid or rectangle, and constraints - the shapes of the different puzzle pieces. Children will have fun configuring the pieces on the game board while developing stronger spatial skills as they visualize possible solutions.

Engineering thinking and design practices the gift encourages children to do or learn about: Define a problem, generate ideas, try the solution, redesign the solution, recognize patterns

Engineering text or context explicitly provided by the gift: A problem, constraints, criteria

Additional practices and skills needed by engineers that were addressed by the gift: Spatial reasoning, problem solving, creative thinking, critical thinking