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Gravity Maze

Lower Age: 8+
Price: $29.99
Year Added: 2016

Gravity Maze" is a gravity-powered logic maze game where players use challenge cards to strategically place towers to create paths for marbles to reach a given target. With 60 challenges ranging from beginner to expert, players will have hours of fun as they develop spatial reasoning skills by visualizing and generating the marble’s path using the nine different building towers. This requires planning and testing solutions in order to successfully achieve the goal of getting the marble to the target. This is an engaging logic game unlike a typical puzzle game, because children must work with 3D blocks and pieces that fit together in numerous ways to achieve a specified goal. Children will be inspired to play as they repetitively interact with and test their gravitational-restricted solutions.



Engineering thinking and design practices the gift encourages children to do or learn about: Define a problem, make observations, generate ideas, plan the solution, try the solution, test the solution, learn about the problem, ask questions, create the prototype or process, redesign the solution, optimize the solution, recognize patterns, apply mathematics, apply science, refine ideas, work in a team

Engineering text or context explicitly provided by the gift: A problem, criteria, constraints, A user, supplies a clear problem


Additional practices and skills needed by engineers that were addressed by the gift:

Creative thinking, designing, problem solving, critical thinking, spatial reasoning, evidence-based thinking, trial and error



Overall ratings:

  • Children Reviews
    • Rating: 4.7 out of 5.0
    • Feedback:
      • “It is a challenge and really fun!”
      • “Makes me think in different ways.”
  • Parents Reviews
    • Rating: 5.0 out of 5.0
    • Feedback:
      • “It kept [my son’s] interest and challenged him to think through to solve the problem.”
  • Engineering & STEM Experts Reviews
    • Rating: 4.5 out of 5.0
    • Feedback:
      • “The best approach is trial and error, if you don't compose the puzzle correctly, you redesign based on the outcome.”