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Q-bitz Jr.

Lower Age: 3
Upper Age: 8
Price: $19.95
Year Added: 2017

Q-bitz Jr. is a four-player board game for children three and up, developed to challenge children’s logical thinking and spatial reasoning skills. The box contains 60 challenge cards, four wooden trays, and four sets of four cubes. Players are tasked with recreating the patterns from the challenge cards on their trays, using the wooden cubes. Q-bitz Jr. creators enhance the game’s difficulty level and challenge children’s pattern recognition skills by asking players to recreate black-and-white patterns with colorful cubes. This gets children to learn about and practice visualization skills. After observing the pattern on the card, players plan their solutions. The goal is to be the fastest to recreate the pattern and shout out “Q-bitz Jr.!” Then the other players “test” and analyze the solution using evidence-based reasoning to determine whether the arrangement of cubes matches the challenge card. A parent’s guide provides suggestions for games parents can play with their children using Q-bitz Jr. For example, parents can help enhance their child’s understanding of patterns by creating rows of logical sequences out of the cubes and asking their child to complete the sequence. In another example, parents can scatter all the cubes around the play area and ask their child to define groups based on similar characteristics. Parents can also try having their children remember challenge cards and reconstruct the patterns from memory. Q-Bitz Junior is a challenging puzzle game that serves to develop spatial reasoning, evidence-based reasoning, and critical thinking aspects of a young child’s abilities.



Engineering thinking and design practices the gift encourages children to do or learn about: Define a problem, make observations, recognize patterns, plan and test a solution

Engineering text or context explicitly provided by the gift: A problem to be solved, criteria, constraints

Additional practices and skills needed by engineers that were addressed by the gift: 

Spatial reasoning skills, critical thinking, problem-solving, logical thinking



Overall ratings:

  • Children Reviews

    • Rating:  4.33 out of 5.0

    • Feedback:

      • “I like turning the cube to the right sides.” M, 4

  • Parents Reviews

    • Rating: 4.33 out of 5.0

    • Feedback:

      • “I liked the design and the idea.” parent of a 4-year-old

      • “It appears to really promote visual reasoning and is fun to play. It was too challenging for my younger kids, but it provided the right level of challenge for my seven- and nine-year-old children.” parent of a 3-, 7-, and 9-year-old

  • Engineering & STEM Experts Reviews

    • Rating: 4.0 out of 5.0

    • Feedback:

      • “The basic concept of the puzzle is simple enough for a three or four year old to understand, but it doesn’t pander and I could see it being entertaining until nine or ten. The concepts of problem and goal states are expressed well, and it forces children to translate a 2D image into a 3D spatial understanding.”