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Izzy Gizmo

Author: Pip Jones
Lower Age: 4
Upper Age: 8
Website: https://peachtree-online.com/portfolio-items/izzy-gizmo/
Year Added: 2019

Izzy Gizmo, a hardcover book written by Pip Jones and illustrated by Sara Ogilvie, is meant for young readers between the ages of 4 and 8. The story is about a little inventor called Izzy Gizmo, who took her tool bag everywhere. She loved to invent new things from old things to help make life easier. For instance, she invented the Tea-Mendous, which served tea with just the right amount of milk and sugar, and the Swirly-Spagsonic, for eating spaghetti. Unfortunately, not all her inventions ended up working, which was very frustrating for Izzy. She wanted to quit, but her grandpa told her in order to succeed, she would have to try again and again. One day she ran into a bird who had a broken wing. She took him to the vet, but there wasn’t anything the vet could do. She tried everything to make the bird feel better, but nothing seemed to work. Her grandpa encouraged her to try and fix the wing herself, and Izzy started researching and building. She tried and tried and tried, but nothing seemed to work. She was ready to give up, but the bird didn’t let her throw everything in the trash. So, she tried one more time and she did it! She fixed the bird’s wing and he could fly again. 

 

Izzy Gizmo is a very good example of engineering thinking and design. Izzy sees a problem to be solved, learns about that problem, create prototypes, test solutions, and then tries to improve the solution. The book is a great way to show children to never give up and the power in learning from their mistakes. Like Izzy’s grandfather said: “Sometimes you need to try again and again if you want to succeed”. Izzy shows creative thinking while building her new inventions, and iterative design while improving her inventions. Izzy Gizmo is an excellent book that shows many different skills children are going to need in the future, regardless of the specific field they’re in.

 

Engineering thinking and design practices the gift encourages children to do or learn about:

Define a problem, learn about the problem, idea generation, create a prototype or process, test the solution, analyze a solution, Make improvements to the solution

   

Engineering text or context explicitly provided by the gift:

A problem to be solved by developing a new or improved object, tool, or process, Criteria, Constraints

 

Additional practices and skills needed by engineers that were addressed by the gift:

Creative thinking, design, problem solving, Perseverance

 

  

Overall ratings:

  • Engineering & STEM Experts Reviews

    • Rating: 5.0 out of 5.0

    • Feedback:

      • "It is a wonderful book as it teaches one to never give up."

      • “Izzy Gizmo is a wonderfully quirky story about a girl who loves to tinker and highlight many important concepts of engineering like iterative design, working with others and most importantly the power of perseverance”