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Frank Einstein and the Brain Turbo

Author: Jon Scieszka, Brian Biggs (illustrator)
Lower Age: 8
Upper Age: 12
Price: $13.95 hardcover, $7.95 paperback
Year Added: 2017
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Frank Einstein and the Brain Turbo is the third book in the Frank Einstein series intended for children ages eight and up. This exciting story revolves around Frank’s desire to help his friend, Janegoodall, pitch faster at the Midville baseball tryouts. To accomplish this task, Frank and his friends invent a turbocharger to improve the brain and Janegoodall’s pitching ability. However, the tryouts are jeopardized after the Brain Turbo winds up missing! This story is a great example of how engineering thinking and problem solving go together. The problem is clearly defined - Janegoodall needs to be able to pitch faster. Frank invents a product (the Brain Turbo) for his client, Janegoodall, in order to solve this design problem. Children will easily stay entertained throughout this fun story as they learn about the design process and different science concepts related to the human body.



Engineering thinking and design practices the gift encourages children to do or learn about:

Define a problem, ask questions about the problem, make observations, learn about the problem, plan a solution, try the solution, create a prototype or process, communicate their solution, apply mathematics, apply science, work in a team

Engineering text or context explicitly provided by the gift: A problem to be solved by developing a new or improved object, tool, or process, a user

Additional practices and skills needed by engineers that were addressed by the gift: Critical thinking, creative thinking, working collaboratively, evidence-based reasoning, design, problem solving



Overall ratings:

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  • Engineering & STEM Experts Reviews
    • Rating: 4.5 out of 5.0
    • Feedback:
      • “This book does a great job of teaching ETD by setting up a scenario, testing solutions, working together to solve the problem, and creating a solution.  It encourages creative and logical thinking while also teaching resign and perseverance.“
      • “This book promotes engineering thinking and design through an interactive story that encourages kids to be creative. It defines a problem and a product is designed for a specific client.”