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Dreaming in Code

Author: Emily Arnold McCully
Lower Age: 12+
Website: candlewick.com
Year Added: 2019

Dreaming in Code by Emily Arnold McCully is a story about the life and influence of Ada Lovelace. In this book, written for readers ages 12 and up, McCully traces Ada’s life from  her parents before she was born, up to and past the end of her life as well as the impact of her curiosity and scientific endeavours on the modern world through the invention of the computer by her close friend Robert Babbage. Throughout her life Ada was talented, tenacious, and driven to accomplish great things. She wasn’t content to just live the way that was expected of a woman in her era.

 

This gift encourages the reader to be curious and explore based off of Ada's life. A strong part of the story is how Ada worked hard despite her social and health disadvantages. Her work ethic and desire to work on creating something new led her to working with Babbage on what would become one of the most important inventions in history. This book emphasizes computational thinking, critical thinking, and creative thinking in the way Ada approached unconventional new concepts in the field of technological advancement. The story encourages readers to work collaboratively by showing how Ada and Robert Babbage worked together on many innovative ideas and projects where neither could’ve succeeded on their own, along with promoting problem solving skills and  perseverance for working through their problems and never giving up on their vision. This gift teaches the user that with the right dedication, desire and dreams, anyone can accomplish great things.

 

Engineering thinking and design practices the gift encourages children to do or learn about:

Define a problem, Learn about the problem, Plan a solution, Create a prototype or process, Test the solution, Analyze a solution, Make improvements to the solution, Communicate a solution, Apply mathematical skills, Apply scientific knowledge 

  

Engineering text or context explicitly provided by the gift: 

A problem to be solved by developing a new or improved object, tool, or process

 

Additional practices and skills needed by engineers that were addressed by the gift:

Computational thinking, Critical thinking, Creative thinking, Working Collaboratively, Evidence-based reasoning, Problem Solving, Perseverance

 

Overall ratings:

  • Engineering & STEM Experts Reviews

    • Rating: 4.0 out of 5.0

    • Feedback:

      • "This gift does promote engineering thinking and design by encouraging the reader to be curious and explore based off of Ada's life. A strong part of the gift is about how Ada worked hard despite her social and health disadvantages. This gift teaches the user that with the right dedication, desire, and dreams, anyone can accomplish great things."