Let's Start Coding Ultimate Kit 2
Ultimate Kit 2 by Let’s Start Coding is a coding kit that is intended for ages 10-14. The kit includes a Maker Board (very similar to an Arduino in function, just not form), a Maker Screen (a simple LCD display), two USB cables, an LED strip, assorted buttons and LEDs, and 16 coding cards. In order to utilize the coding kit, the user must download the Let’s Start Coding software (which appears to be a fork of the open-source Arduino IDE) from the Let’s Start Coding website where the user will then select the Ultimate Kit 2 program. This ensures that the user is coding with the program specifically tailored for the kit. In order to upload programs to the Maker Board, it must be connected to the computer via USB. The online program consists of nine chapters, each with varying amounts of challenges, where each chapter increases in complexity. This wide range of difficulties allows for younger users to get acquainted with the program. Additionally, each consecutive chapter integrates aspects of the previous chapters, which serves as an affirmation to the user that they understand what the code means.
The myriad of different components in this set and the various coding challenges will keep users captivated and invested in learning about coding. This kit strengthens the user’s computational thinking, iterative design, and programming/coding skills. By introducing coding in a fun and easy format, children will be more likely to be invested in what they are learning. Because the coding is more about the process than the syntax of a specific language, users can take the skills learned here and apply them in the future, even if they do not decide to continue on with coding as a passion or a career. Coding can build perseverance in users as one unintended letter/symbol/number can cause the code to not run properly. The user will then need to find the faulty code and fix it in order for the code to run smoothly again.
The Ultimate Kit 2 enhances the user's computational thinking, perseverance, iterative design process, and programming/coding skills through an enjoyable and engaging coding toy.
Engineering Design Process
Apply Science, Engineering, Mathematics Knowledge
Engineering Tools and Processes
Moore, T.J., Glancy, A.W., Tank, K.M., Kersten, J.A., Smith, K.A., & Stohlmann, M.S. (2014). A framework for quality K-12 engineering education: Research and development. Journal of Precollege Engineering Education Research, 4(1), 1-13.
One reviewer said,
"I really like this kit. The kit comes with a very large variety of pieces and tutorials. I feel that the tutorials begin at a good level for beginners and build nicely on each other. Each lesson has sample code and a video that walks children through the different lines of code. Each lesson also has a challenge that encourages users to modify the sample code in different ways. This kit has so many options and lessons due to the large assortment of pieces. Children will love the LED strip and the maker screen that displays messages."