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Game Development: Myths, Misconceptions and Real World Skills

Event Date: March 27, 2009
Speaker: Matthew Booty
Speaker Affiliation: CEO Midway Games
Sponsor: School of Electrical and Computer Engineering
Time: 1:30 PM
Location: MSEE B012
Open To: Acceptable for ECE694A

Software development for frontline console video games has
become a wide-ranging and diverse field with many areas of specialization
and requirements for unique skill sets. Programmers
looking to enter the field of console video game development
often have misconceptions of what skills are needed and how
large programming teams operate. Designed with the C/C++
programmer in mind, this presentation will provide an overview
of the current state of the video game industry, outline specific
skills needed for console game programming, and offer tips on
breaking into the industry.



Matthew Booty has served as CEO and president of Midway
Games since March 2008. Prior to joining Midway, he served
as senior vice president of Worldwide Studios since June
2004. His first project as team leader and game designer
was with the arcade game Hyperdrive in 1996, followed in
1998 with the coin-operated racing game CART Fury, which
was then released for the Sony Playstation2. Booty received
a BSCEE in 1988 and an MFA in 1992, both from Purdue