ECE 49595 - Fundamentals of Computer GraphicsLecture Hours: 3 Credits: 3
Experimental Course Offered: F 2006,Sp 2007,Sp 2008,F 2008,S 2009,F 2009,Sp 2010, F 2010, S 2012
Requisites by Topic:
Programming, Data Structures
This course will cover basic and advanced principles of interactive computer graphics: raster graphics, color models, anti-aliasing and texture, image-space and object-space methods, 3D homogeneous coordinates, perspective, illumination models, depth cueing, hidden line elimination, morphing and other techniques.
Spring 2009 CRN 17254
- Interactive Computer Graphics: A Top Down Approach Using OpenGL, 6th Edition, Ed Angel, Addison-Wesley, 2009, ISBN No. 9780132545235.
Recommended Text(s): None.
|1-2||Brief overview of computer graphics and architecture (rendering pipeline), graphics software, and graphics applications. Introduction to the OpenGL library, example programs.|
|3||Raster basics: drawing lines and circles, clipping algorithms, polygon intersection. Alias effects, techniques to counter them.|
|4-5||From scene to image: Objects, transforms, color and illumination models, polygonal object representation, texture maps, view port clipping, rasterization.|
|6-7||Perspective and projection, affine and projective coordinates, rigid body motions. Object manipulation, concepts from projective geometry.|
|8-9||Color perception and color models, local illumination, ambient, diffuse and specular light models. Material properties. Gouraud and Phong shading.|
|10-11||Basic ray tracing, direct and indirect illumination, reflection and refraction. Constructive Solid Geometry (CSG), ray tracing CSG models.|
|12-13||Object geometry: polygon mesh, implicit surfaces, parametric curves and surfaces. Modeling with implicit surfaces. Construction of polygon meshes.|
|14-15||Survey of basic tools and techniques for animation, scientific visualization, and computer-aided design.|
Engineering Design Content: