| AllocateColors(const std::array< float, colorLength > &colors_sequential) | TriangleMesh< maxVertNum > | inline |
| AllocateTriangles(const std::array< int, trianglesLength > &triangles_sequential) | TriangleMesh< maxVertNum > | inline |
| AllocateVerts(const std::array< float, vertLength > &verts_sequential) | TriangleMesh< maxVertNum > | inline |
| ClearDrawOption() | TriangleMesh< maxVertNum > | inline |
| colors | TriangleMesh< maxVertNum > | private |
| drawOptions | TriangleMesh< maxVertNum > | private |
| fillColor | TriangleMesh< maxVertNum > | private |
| InBounds(Eigen::Vector4i &v) | TriangleMesh< maxVertNum > | inlineprivate |
| meshState | TriangleMesh< maxVertNum > | private |
| numOfTriangles (defined in TriangleMesh< maxVertNum >) | TriangleMesh< maxVertNum > | private |
| projectionSpace (defined in TriangleMesh< maxVertNum >) | TriangleMesh< maxVertNum > | private |
| Rasterize(std::array< float, LEDNum > &blueMatrix, std::array< float, LEDNum > &greenMatrix, std::array< float, LEDNum > &redMatrix) | TriangleMesh< maxVertNum > | inline |
| sequenceDrawn | TriangleMesh< maxVertNum > | private |
| SetColor(std::array< float, LEDNum > &blueMatrix, std::array< float, LEDNum > &greenMatrix, std::array< float, LEDNum > &redMatrix, Eigen::Vector4f color) | TriangleMesh< maxVertNum > | inline |
| SetDrawOptions(DrawOptions d) | TriangleMesh< maxVertNum > | inline |
| SetFillColor(Eigen::Vector4f color) | TriangleMesh< maxVertNum > | inline |
| SetProjectionSpace(int i) | TriangleMesh< maxVertNum > | inline |
| SetProjectionSpace(int x, int y, int z) | TriangleMesh< maxVertNum > | inline |
| Transform(Eigen::Matrix< float, 4, 4 > &transform) | TriangleMesh< maxVertNum > | inline |
| TriangleMesh() (defined in TriangleMesh< maxVertNum >) | TriangleMesh< maxVertNum > | inline |
| triangles | TriangleMesh< maxVertNum > | private |
| verts | TriangleMesh< maxVertNum > | private |
| verts_tranformed | TriangleMesh< maxVertNum > | private |
| ~TriangleMesh() (defined in TriangleMesh< maxVertNum >) | TriangleMesh< maxVertNum > | inline |