Informing Early Design Via Crowd-based Co-creation

Informing Early Design Via Crowd-based Co-creation

Abstract: Customer inputs in the early stages of design can potentially lead to completely new outlooks in concept generation. We propose crowd-based co-creation as a means to this end. Our main idea is to think of the customer as a source of...

HandiMate: Create and Animate using everyday objects

HandiMate: Create and Animate using everyday objects

Abstract: The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. In a similar spirit, we introduce HandiMate, a platform that makes it easier to fabricate...

BendID: Flexible Interface for Localized Deformation Recognition

BendID: Flexible Interface for Localized Deformation Recognition

Abstract: We present BendID, a bendable input device that recognizes the location, magnitude and direction of its deformation. We use BendID to provide users with a tactile metaphor for pressure based input. The device is constructed by layering an...

KINETOGAMI, A Reconfigurable and Printable Sheet Folding

KINETOGAMI, A Reconfigurable and Printable Sheet Folding

Abstract: As an ancient paper craft originating from Japan, origami has been naturally embedded and contextualized in a variety of applications in the fields of mathematics, engineering, food packaging, and biological design. The computational and...

Collaborative Sketching with skWiki: A Case Study

Collaborative Sketching with skWiki: A Case Study

Abstract: Sketching for conceptual design has traditionally been performed on paper. Recent computational tools for conceptual design have leveraged the availability of hand-held computing devices and web-based collaborative platforms. Further,...

ViSER: Visualizing supply chains for eco-conscious redesign

ViSER: Visualizing supply chains for eco-conscious redesign

Abstract: In this paper, we present ViSER, an interactive visual analytics platform that visualizes supply chain data for enabling eco-conscious redesign. ViSER provides a visualization dashboard consisting of multiple mutually coordinated views...

ChiroBot: Modular-Robotic Manipulation via Spatial Hand Gestures.

ChiroBot: Modular-Robotic Manipulation via Spatial Hand Gestures.

Abstract: We introduce ChiroBot, a cyber-physical construction kit that allows users to create custom robots out of craft material, easily assemble the robots using joint modules and control them using hand gestures. These hand-crafted robots are...

skWiki: A Multimedia Sketching System for Collaborative Creativity

skWiki: A Multimedia Sketching System for Collaborative Creativity

Abstract: We present skWiki, a web application framework for collaborative creativity in digital multimedia projects, including text, hand-drawn sketches, and photographs. skWiki overcomes common drawbacks of existing wiki software by...

Understanding Brainstorming through Text Visualization

Understanding Brainstorming through Text Visualization

Abstract: Automated content analysis software tools have significantly aided in the study of design processes in the recent past. However, they suffer from the lack of domain knowledge and insight that a human expert can provide. In this paper, we...

Multiscale kernels using random walks

Multiscale kernels using random walks

Abstract: 11th Symposium on Geometry processing, 3-5 July, Genova, Italy, 2013. Proceedings of the Computer Graphics Forum, Computer Graphics Forum, Volume 33, Issue 1, pages 164–177, 2014.

Kaleidogami: Multi-Primitive Reconfigurable Artistic Structures

Kaleidogami: Multi-Primitive Reconfigurable Artistic Structures

Abstract: In this paper we present our initial prototypical explorations as well as the associated transformative design concept called Kaleidogami™.  This method is used for developing spatial objects that can be flattened,...

Discovering Material Recovery Scenarios for Industrial Machinery

Discovering Material Recovery Scenarios for Industrial Machinery

Abstract: Decision-making methodologies for evaluating a product’s end-of-life options have become a significant area of research. Extensive work has been carried out in the area of product recovery, e.g. module-based disassemblability,...

ME 444: Redesigning a Toy Design Course.

ME 444: Redesigning a Toy Design Course.

Abstract: Design is a complex process which requires several tools, knowledge and procedures in order to be successful. Although technology provide designers with new and improved tools, those tools should be placed in the right stage during the...

Towards locally and globally shape-aware reverse 3D modeling

Towards locally and globally shape-aware reverse 3D modeling

Abstract: The process of re-creating CAD models from actual physical parts, formally known as digital shape reconstruction (DSR) is an integral part of product development, especially in re-design. While, the majority of current methods used in DSR...

Product and production systems life cycle and interaction

Product and production systems life cycle and interaction

Abstract: This work package focuses on product life cycle and production system lifecycle. This work package describes these life cycles and then to consider the integration of product and production system life cycles. These aim at improving...