by Convergence Design Lab Admin | Dec 26, 2016 | 2017, DESIGN METHOD, HUMAN SHAPE INTERACTION, Karthik Ramani, Ke Huo, Multi-touch Interaction, Recent Publications, Vinayak
We present, Window-Shaping, a tangible mixed-reality (MR) interaction metaphor for design ideation that allows for the direct creation of 3D shapes on and around physical objects. Using the sketch-and-inflate scheme, our metaphor enables quick design of dimensionally...
by Convergence Design Lab Admin | Dec 26, 2016 | 2017, Cecil Piya, Design Collaboration, Design Representation, Karthik Ramani, Multi-touch Interaction, Publications, Recent Publications, Senthil Chandrasegaran, Vinayak
We present Co-3Deator, a sketch-based collaborative 3D modeling system based on the notion of “team-first” ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific...
by Convergence Design Lab Admin | Nov 24, 2016 | 2016, HUMAN SHAPE INTERACTION, Karthik Ramani, Ke Huo, Mid-air Interaction, Multi-touch Interaction, Vinayak
We present, Window-Shaping, a mobile, markerless, mixed-reality (MR) interface for creative design ideation that allows for the direct creation of 3D shapes on and around physical objects. Using the sketch-and-inflate scheme, we present a design workflow where users...
by cecil | Jul 20, 2016 | 2016, Cecil Piya, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAI++, a multimodal system using...
by cecil | May 17, 2016 | 2016, Cecil Piya, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Uncategorized, Vinayak, Yunbo Zhang
We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation...
by vinayak | Jan 22, 2016 | 2016, Cecil Piya, Devarajan Ramanujan, HUMAN SHAPE INTERACTION, Karthik Ramani, Mid-air Interaction, Multi-touch Interaction, Recent Publications, TANGIBLE, EMBEDDED & EMBODIED INTERFACES, Vinayak
In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a...